Audiokinetic: The Outer Worlds Wwise project
- Scott
- Oct 12, 2020
- 1 min read
Updated: Oct 26, 2020
The Outer Worlds audio team and I shared some of how we implemented sounds for the game in a walkthrough that Audiokinetic posted on the their blog:
Part 1 includes some of the implementation approach for my work with creature and robot audio using Wwise, Unreal and proprietary tools.
Part 2 outlines my work creating audio for the 'Time Dilation' player ability using Blend Containers, RTPCs and scripted emitters in the world.
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