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SCOTT V. GILMORE

Experienced sound designer creating interactive audio for games since 2013.
​My specialties include studio and field recording, sound synthesis, and technical audio implementation using various audio middleware (Wwise, FMOD) and game engine tools (Unreal, Unity, proprietary).
I'm well versed in a range of DAWs including Reaper, Nuendo, and Ableton with expertise in audio applications such as Soundminer and the iZotope suite.
I design and integrate audio to help bring places and characters to life.
I am always looking for opportunities to collaborate with developers to craft emotion and help tell stories with sound.
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Currently, I am working as a Senior Sound Designer at Meta.
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